The background mechanic and card type introduced in Battle for Baldurs Gate allow for a degree of interesting customization that I feel wouldwith some more iterationsbe excellent in Commander, and would allow you to really take advantage of the fantasy of leading your deck, especially in heroic crossover settings like this
I recently mentioned Cloud to friends who dont play Final Fantasy , and one asked, Is that the guy with the big sword? Other Final Fantasy cards in Magic are even loyal to their source material at the expense of making them seem absurd for Magic
As a card, Vren comes with a built-in Ward 2 to keep him safe, which is great since you know Vren will get targeted immediately
He's going to be handy when you need to make some strong challenges, and he has a really cheap shift cost that can help you get him into play surprisingly swiftly
How fast can you take them off
These two identities are the cause of the saltiest red cards you can find in Commander as each results in players being unable to play the game as they would've wished