Of course, this deck was built without a budget in mind, and you could easily just target a few key cards and build around those instead with cheaper alternatives, especially if you're aiming for a lower bracket of competition
(It is every creature type.) Sell Contraband Create a Treasure token
Deep Trouble can be played solo or cooperatively, with players working together to defeat Ursula, who is controlled by an automated system guided by a set of rules
One classic example is Supreme Verdict from Return to Ravnica, which I still think is the best board wipe ever printed
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In Magic: The Gathering, there are roughly 150 cards that have menace and are available to play in Mono-Red, meaning you could build an aggressive strategy while keeping the amusing flavor