This time it gives your Commander evasion in the form of menace and then gets a power boost equal to their graveyard creature count, so it's a win con in the Command Zone as both of those work very nicely together
Enter Imaginary Threats, which is awesome in multiplayer
You can feel comfortable and then suddenly be facing down an attack for 10 or something that you didn't anticipate if facing Charge
Since you always get access to at least one copy of your companion, youll always get paid off for meeting the requirements unless your opponent has interaction
Have fun creating value by copying your Adventure spells, buying back your creatures, and drawing a bunch of cards
Creature (44) 2x Bonescythe Sliver 2x Crystalline Sliver 4x Dormant Sliver 2x Galerider Sliver 4x Gemhide Sliver 2x Harmonic Sliver 4x Heart Sliver 4x Manaweft Sliver 4x Necrotic Sliver 2x Sentinel Sliver 4x Sidewinder Sliver 4x Sinew Sliver 2x Sliver Hivelord 2x Sliver Legion 2x Ward Sliver Land (16) 2x Forest 1x Island 2x Jungle Shrine 1x Mountain 1x Plains 2x Savage Lands 2x Seaside Citadel 4x Sliver Hive 1x Swamp Sliver Deck, main target is to draw cards, mainly silver non-stop bring them into play while they already have flash and draw and play even more sliver crads