Most Commander games I play tend to devolve into fights between cards with game-breaking enters-the-battlefield abilities, and Faerie Artisans is an absolute pest in those situations
Its when Wizards of the Coast (WotC) shakes up game formats by banning or unbanning cards, impacting the playability and value of our favorite pieces of cardboard
It can pump up its own power, and you can pair it with other effects like Goblin Bushwhacker to take it even higher
Cogsworth, Grandfather Clocks Unwind ability grants all other characters Resist +1, giving protection to those cards
Its a solid Standard MTG deck for sure, but might not be the most fun for some newer players, because you spend a lot of time building up for a single strong turn and cant do anything especially flashy with your creatures
Get the whole party together and go on an adventure together