Seventh Edition TypeInstant Collector Number13 Raritycommon ArtistAndrew Goldhawk Destroy target artifact or enchantment
This introduces a lot of inconsistency, where you might find yourself really wanting to play an opening Trained Jackal but find yourself only holding Swamps and Mountains
Sure, half of them will die at the end of your turn, but the tokens they generate still stick around to attack the turn after
Invasion of Amonkhet Krydle of Baldur's Gate Phenax, God of Deception Oona, Queen of the Fae Mind Grind Soaring Thought-Thief Glimpse the Unthinkable Duskmantle Guildmage Umbris, Fear Manifest Ashiok, Dream Render Traumatize Lands Dimir wants a lot of lands that produce black and blue mana , and there are lots of those to choose from
Any number of any type of Basic Energy may be played in your deck
This gives it an interesting niche in battles with a strong resistance to Electric-type moves, which is uncommon for Water-types