Stadium cards can only be played once per turn, however, they stay in play after the turn is over, and both players are required to follow the instructions on the card
This led to a design meeting where I was laying out the needs for our final named mechanic
I've gotten into playing the Pokemon TCG recently, and while I do think there's been a bit too much power creep, I would be interested in seeing some features ported to the GB game
Well, just stop the other person from combo-ing off or locking you out on the first turn, and then play a Monastery Mentor and so many cheap or free cards that you kill in one or two hits, while also having a resilient, wide array of threats, to ensure removal cant stop you
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