Treasure and Clue generators and a Mechanized Production alternate win condition make up more obvious paths to victory, but you can also use Iron Man as an artifact pod commander and aim to win with more impactful artifacts
This not only allows your deck to have access to additional colors but also helps get around the command tax since each of your commanders gets its own command tax, helping ensure you always have something to play from the command zone if you have nothing better to do
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Pack Points Explained Marowak is a 2-Diamond rarity card, which needs 0 Shinedust for trading
Battling is locked at first, as are a few other areas, which I think makes sense given the depth of areas and features that are available to explore initially
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