The flow is actually remarkably similar to the mainline Pokmon games: you can choose from a Bulbasaur, Charmander or Squirtle deck at the beginning, and your overall goal is to win the 8 medals from different Gyms, or Clubs as they're known here, so that you can go on to inherit the Legendary Cards
We expect much of this deck will be expendable creatures who may have additional abilities on resurrection
Start em young! the Pokmon Company, probably

1 Exterminatus 1 Collective Effort 1 Deploy to the Front 1 Fell the Mighty 1 Hour of Reckoning 1 Launch the Fleet 1 Martial Coup Instant (6) 1 And They Shall Know No Fear 1 Deny the Witch 1 Entrapment Maneuver 1 Utter End 1 Swords to Plowshares 1 Mortify Artifact (14) 1 The Golden Throne 1 Inquisitorial Rosette 1 Knight Paladin 1 Reaver Titan 1 Thunderhawk Gunship 1 Everflowing Chalice 1 Mind Stone 1 Skullclamp 1 Sol Ring 1 Talisman of Dominance 1 Talisman of Hierarchy 1 Talisman of Progress 1 Arcane Signet 1 Commander's Sphere Enchantment (4) 1 Defenders of Humanity 1 Birth of the Imperium 1 The Flesh Is Weak 1 Reconnaissance Mission Land (37) 1 Choked Estuary 1 Darkwater Catacombs 1 Exotic Orchard 1 Port Town 1 Prairie Stream 1 Skycloud Expanse 1 Sunken Hollow 1 Arcane Sanctum 1 Ash Barrens 1 Memorial to Glory 1 Command Tower 1 Dismal Backwater 1 Evolving Wilds 1 Path of Ancestry 1 Scoured Barrens 1 Terramorphic Expanse 1 Tranquil Cove 5 Island 7 Swamp 8 Plains White (21) 1 Celestine, the Living Saint 1 Defenders of Humanity 1 For the Emperor

Party Time has a focused game plan and the tools needed to execute it early and often, and it is pretty potent
Disrupt Decorum Goads all enemy creatures , forcing a battlefield-wide brawl